Launcher / Product design case study
My contribution
AI prototyping tools


01 / The challenge
Legacy

The familiar starting point, with fragmented access to everyday tasks.
Initial MVP

A new interface, but the team-statistics need was still unresolved.
Reworked Launcher

Statistics and direct access to team members take priority.
Dashboard excerpts, cropped to compare the top-level organization.
02 / Release, learn, rework
01
Make it testable
02
Learn in the field
03
Research in parallel
04
Reprioritize
03 / The product decision
The first release had to solve a problem worth switching for.
Prioritize now
Sequence later
04 / Interaction deep dive
Explored / 01
Personal & team cards
Explored / 02
Team-member dropdown
Chosen / 03
Avatar switcher

The chosen interaction: switch people while keeping the statistics in context.
Testing changed
the emphasis.
I started with an internal reality check, then tested with three fundraising team leaders.
Earlier versions contained statistics but had no avatar switcher. The team-leader feedback pushed us to foreground statistics and make moving between people central to the experience.
We brought those changes into the version prepared for launch.
05 / Interface craft

Achievement overview: a consistent card system across states.


Mobile detail states: progress before and after unlocking.
06 / Early outcome
This measures initial satisfaction, not a demonstrated improvement in adoption or task completion. The remaining backlog gave us a direction for the following year.
Reflection
What I would measure next